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Intro

Ancient Beast is a turn based strategy indie game project, played against other people (or bots) in hotseat or online modes, featuring a wide variety of units to acquire and put to good use in order to defeat all your opponents in battle.
This project was carefully designed to be easy to learn, fun to play and hard to master. We hope you'll enjoy it as well!

Ancient Beast is free and open source, being developed by Freezing Moon and community. It uses web technologies such as HTML, PHP, JavaScript and Node.js, so that it's playable from modern browsers without requiring plugins.


Health: The raw amount of damage points a creature can take before it dies.
Regrowth: Amount of health that gets restored at the beginning of every turn.
Endurance : Protects unit from fatigue, which disables regrowth and meditation.

Energy : Each unit ability requires a certain amount of energy to be used.
Meditation : Energy restored each turn.
Initiative : Units with higher amount of initiative points get to act their turn faster.

Offense : Influences the damage output done by all the creature's attack abilities.
Defense : Protects the creature by reducing some of the incoming damage.
Movement : Any creature can move a certain number of hexagons every turn.
There are 9 common types of damage and a rare one called Pure damage that bypasses the formula bellow, doing a fixed non-variable amount of harm no matter what.

Damage Formula
attack damage +
attack damage / 100 *
(offense of attacking unit -
defense of unit attacked /
number of hexagons hit +
source stat of attacker -
source stat of defender)


Minimum damage is usually 1
unless the hit is being avoided.
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