Register Login
top
Top
This viewer is currently not fully functional, as it requires a bit more coding. Go check out the sets view instead!

Health: The raw amount of damage points a creature can take before it dies.
Regrowth: Amount of health that gets restored at the beginning of every turn.
Endurance : Protects unit from fatigue, which disables regrowth and meditation.

Energy : Each unit ability requires a certain amount of energy to be used.
Meditation : Energy restored each turn.
Initiative : Units with higher amount of initiative points get to act their turn faster.

Offense : Influences the damage output done by all the creature's attack abilities.
Defense : Protects the creature by reducing some of the incoming damage.
Movement : Any creature can move a certain number of hexagons every turn.
There are 9 common types of damage and a rare one called Pure damage that bypasses the formula bellow, doing a fixed non-variable amount of harm no matter what.

Damage Formula
attack damage +
attack damage / 100 *
(offense of attacking unit -
defense of unit attacked /
number of hexagons hit +
source stat of attacker -
source stat of defender)


Minimum damage is usually 1
unless the hit is being avoided.
P3 Troglodyte 3⬡

110

2

60

90

2

10

7

5

3

Inner Vision - this ability is passive.

Lack of sight forces the creature to focus on all of its remaining senses.
+5 initiative for each passing round.
Upgrade: +20 offense bonus if first.

Tongue Poke - costs 20 energy pts.

Hits nearby foe, crushing it if melee or pierces it if it is one hexagon distant.
20 pierce or crush damage on attack
Upgrade: Strikes second foe if killing.

Subliminal Shout - costs energy pts.

Shock waves that affect a large area but do less damage the further away.
10 sonic damage over 15 hexagons

Psychic Blast - costs energy pts.

Focuses the power of mind in order to attack foes up to 4 hexagons distance.
18 mental damage over 7 hexagons

3

3

3

3

3

3

3

10

20