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This game mode requires registering an account. You can play for free for the current month by invitation, obtaining up to 7 locations from different realms (so you can build from all 7 sins and have 7 different lords). //battleships type of castle siege, as player attacking needs to know your realm and structure location (kinda like a puzzle map, as they won't be able to see your structures without spying or attacking) or you can become lord by subscription (5$/month), gaining 7 locations of different realms, which you can offer to other players (while unused), getting credited, maintaining vision of it and allowing you to obtain info //maybe have a shared option, allowing you to do anything you want? or be able to recruit units for yourself as a tax or be able to receive gifts from the tenant ( ~_~ brainstormish) //you can only attack players within a score margin of you (near you in the ladder) If you would accept invitation from another lord to a realm you already gave away, then you would basically transfer your tenant to him, gaining back the same type of realm location. //lords will be credited in hall of fame near the tenants, encouraging players to pay and even give away locations instead of keeping them unused - has limited duration (1 month), meanwhile you build castle, gain score by fighting, climb the ladder in order to hopefully enter the hall of fame and earn prizes

* TODO: clean-up

This mode has persistent sessions lasting one month each, having a limited time at the start of the month when players can sign up for it. There are a limited number of free slots and if those are all taken, then a paid subscription is required for that specific month. This is one of the methods that allows fans to support the game's mentenance and development, because we all want things to run smooth and look good, don't we? The plasma pool won't be replenished between battles, the same goes for units, which die for good. Players will need to gather the necessary resources in order to build their city, having structures that will generate new units and replenish the plasma pool in order to be able to defend themselves or take offensive actions against enemy players. If your Dark Priest gets killed during battle, you won't be able to play another match in this mode until he revives, but you can spend plasma points to instantly revive him. When entering a match, you'll be required to have a minimum number of non-duplicated units and at least a certain number of plasma points. The score of each match will be constantly accumulted in order to reflect your position in the expansion's ladder. The players with the highest score each month will be immortalized in the hall of fame and also receive awesome prizes. You can play this mode only online, optionally by teaming up with another buddy, who also requires an account or subscription. Your buddy can even play from the same device as you provided authorization is granted or he uses a mobile device as a controller.

//skill to be able to tweak the godlet perhaps, more focus on what you need // talk about the city; rts / farm ville style, building slots; homm3/4 //adventure mode only skill: having square/triangle/circle bots, allowing being in multiple locations; basically drones that can collect resources or teleport the hero to that location in order to fight / interact with stuff or self-destruct in order to avoid a fight; fighting and being defeated will result the destruction of all 3 drones; Drone Master; Leadership (+1/2/3 controlled units during combat) //city and structures //dwellings: structures where units grow, at some point multiple choices (homm4 style); each dwellings generates a certain number of units, depending on it's status; buildings can be damaged to be disabled destroyed buildings allow enemy (anyone?) to recruit those units, being of the main ways of expanding your army with units from other factions, besides trading or building more cities (if actually possible) //aliances //talk about the resources prior to cities: gold and plasma


Main structure
When you pick a realm, you'll have to claim it by building a main structure on it. This has huge hitpoints, up to 7 levels, increasing resource generation, unlocking structures and providing some abilities, one each level, either defensive or offensive (iron curtain, shroud, plasma shield, lightning strike/storm, meteor shower, blizzard storm, comet, fog, satellite scan, mirrage, drone strike, super repair, disintegration, change position, sell structure, sabbotage/disable structure, earthquake, nuke strike, catapult siege, swap location, infiltrate)

1-7 dwellings special structures, could be gold mine (or some realm specific resource) and plasma generator city layout: 3x3 grid; square (homm3) or diamond (isometric, homm4) to be decided; battleships style, coordinate system 1-7 (realm), 1-3 (x), 1-3 (y), meaning 63 combinations
//sloth special structure (reshaper/reconfigurator): split higher level unit into 2 smaller ones or the other way


//resources: gold (common), plasma (mostly used for combat) and 7 types of crystals, specific to each realm

Avarice

Piggy Bank - Swine Thug

Them pigs really learned their lesson, no longer giving in to the big bad wolf. Their houses are now made out of state of the art adamantium safes, with roofs on top!

Pricy Tavern - Bounty Hunter

Nobody sane dares to hang around in this place for the "friendly" people and drinks, some only dare to adventure here in acts of desperation as a last resort solution when in need of a hitman.

Black Market - Cyber Hound

Here's the place to find all sorts of gadgets, mass destruction weapons and even dangerous prosthetics if you lose a limb if your negotation skills were poor.

Cash Casino - Greedy Knight

Enter this place in hopes to win something and you'll be likely leaving empty handed or worse, in small pieces, no matter what. The house always wins!

Coin Tower - Gilded Maiden

Very tall lavish construction made out of huge golden dimes stacked together. Feel free to stare at it if you don't go blind but make sure you don't touch!

Automated Factory - Living Armor

Drones constantly dump raw materials into this industrial structure and every once in a while, confused massive golem like creatures start to wonder out of it.

Tribute Altar - Golden Wyrm

Rumor has it that each time someone passes by this place, he must throw a coin at it, otherwise a great force will weild the huge axe and cut him in half in a flash.


Envy

Chickin Farm - Cycloper

This could be a laboratory, having a femur bone fence surrounding it.

Mystic Tent - Mr. Stitches

Treasure Chest - Nutcase

Gravel Pit / Coal Mine - Stomper

A very ragged tent made out of various mismatching textiles that were sawn together. Many enter not to be seen ever again.

Floating Windmill - Vertigo

This structure was probably designed to lure ships into rocks and bait lost creatures into approaching, seeking shelter during those nasty flesh ripping sand storms.

Desert Oasis - Scorpius

While everything is all sun and sand around, the oasis is sure to attract desperate creatures with it's small pond to fill their thirst, tasty looking vegetation to fill their hunger and palm tree making shadow to cool off even more after eating and drinking. Yet they might be not weary that it's all too good to be true.

Sliced Canyon - Spikes

Grotesque/Grave Cavern - Batmadillo


Gluttony

Fungal Throne - Toxic Shroom

This funny chair might seem like a cool place to sit and relax, but when you'll get up, you won't get very far. Ingenious a trap designed by the shrooms, which will consume your corpse.

Lily Swamp - Swampler

Sacred Ziggurat - Uncle Fungus

Ferocious creatures leap back and forth all around from the top of this tall pyramid like structure, whenever prey makes the fatal mistake to comes within its area.

Blood Stump - Miss Creeper

A jacuzzi within a dead tree filled with the vital fluids of creatures wanting to settle their thirst, it's a never ending cycle apparently, so keep away!

Monkey Cup - Papa Eggplant

nepenthes carnivore flower

Corrosive Pond - Marauder

Waterfall Den - Moss Hound

A forest having a small glade, with a dead tree in the middle, having butterflies in it. The forest is so tick that the trees are forming a wall, the only visible entrance appears to be a wolf shaped den.


Lust

Boiling Crater - Lava Mollusk

Spiral Shell - Magma Spawn

Crystal Carapace - Infernal

Weapon Forge - Metal Face

Active Volcano - Vulcan

Crematory Passage - Volpyr

Female Statue / Fire Fall - Succubus

Egg Shrine - Fire Bird


Pride

Candy Booth - Gumble

Bunker Club - Royal Guard

One or more snow caves that cave the entrances blocked by huge snow boulders.

Flying Ship - Scavenger

A very strange place that's filled with all sorts of things that you can't even imagine. Mysterious silhouettes are flying in and out relentlessly.

Braille Library - Bookworm

A rectangular structure made all out of huge books, entrance being done in the middle of the lenght, after you climb some stairs. The roof is made out of 3 huge opened books facing upside-down. This structure contains some strange books, probably written in binary code, that only the troglodytes can read by swipping their tongues over the pages.

Massive Cannon - Aegis

Animal Temple - Chimera

A strange garden featuring a variety of roughly sculpted animal shapes scattered all around, though this place always gives you the impression something is moving in the corner of your eyes.

Forsaken Portal - Abolished

Starway that lead into a rather unsetling


Sloth

Carrot Cottage - Snow Bunny

Dried Aquarium - Blue Shrimp

A rectangular glass tank, having the whole bottom covered with sand, some castle ruins on top of that, along with a few plants and such, but lacking any water in it.

Wishing Well - Deep Beauty

An old fountain where desperate people would come to try to make their deepest desires come true, at a cost.

Chess Lake - Nightmare

A frozen lake which has a chess board carved into it, having the black sqares as holes into the ice. Some ice made chess pieces are on the white tiles, like rooks and pawns etc., maybe not horses as they might make the impression that Impalers can be recruited from this dwelling.

Ivy Maze - Impaler

A maze kinda like in "The Shinning" movie, having the bushes almost white as they're covered with snow. This makes the link regarding Impaler's ivy like toungue and poisonous vine skill along with the natural vegetation, the bushes that forming the maze itself. Around corners there are pits of ice spikes, so make sure that you don't move too fast and get tricked right in by the slippery floor.

Water Park - Adaptation

Here's where all the fun is at! A blue colored spiral water slide, leading right into a pool of water that has a lot of deadly jellyfish in it. What more can you want during your vacation?

Arctic Palace - Ice Demon

A cool palace having a lot of ice spikes around and the main entrance being through the mouth of a demonic figure. This sure doesn't look like a very friendly place to visit.


Wrath

Ink Pot - Mangler

Bone Kennels - Cataract

Guillotine Trap - Headless

Leather Boot - Flayed

Giant Skull - Horn Head

Meat Grinder - Satyr

Desecrated Tomb - Sarcophag


Your summoner gains experience and can level up, learning skills/perks, some of them are mutually exclusive and you can only have a total of 7, so choose them wisely to suite your needs.


Warfare

Combat related skills
Can be used by all realms

Psyhelm Overclock

Control more units at the same time
Level 1: Up to 5 units
Level 2: Up to 6 units
Level 3: Up to 7 units

Increased Plasma

Extra plasma points per combat
Level 1: 3 extra points
Level 2: 6 extra points
Level 3: 9 extra points

Careful Planning

You have bonus time each turn
Level 1: Up to 35 seconds
Level 2: Up to 40 seconds
Level 3: Up to 45 seconds

Constructions

Management related skills
Can be used by all realms

Sculptor

Bulding cost gold is reduced
Level 1: 5% cost reduction
Level 2: 10% cost reduction
Level 3: 15% cost reduction

Masoner

Increased structure hit points
Level 1: 10% extra hit points
Level 2: 15% extra hit points
Level 3: 20% extra hit points

Contractor

Faster building of structures
Level 1: 15% faster building
Level 2: 20% faster building
Level 3: 25% faster building

Economics

Management related skills
Can be unlocked by Avarice

Gold

Bonus gold income
Level 1: 5% exta gold
Level 2: 10% exta gold
Level 3: 15% exta gold

Crystals

Bonus crystals income
Level 1: 15% exta crystals
Level 2: 20% exta crystals
Level 3: 25% exta crystals

Plasma

Bonus plasma generation
Level 1: 2 extra points
Level 2: 4 extra points
Level 3: 6 extra points

Arsenal

Siege related skills
Can be unlocked by Avarice

Ion Cannon

1x1 siege attack
Replaces Lightning Bolt
Level 1: 40% increased damage
Level 2: 45% increased damage
Level 3: 50% increased damage

Air Bombers

2x2 area siege attack
Replaces Meteor Shower
Level 1: 30% increased damage
Level 2: 35% increased damage
Level 3: 40% increased damage

Nuclear Strike

3x3 area siege attack
Replaces Blizzard Storm
Level 1: 20% increased damage
Level 2: 25% increased damage
Level 3: 30% increased damage

Espionage

Siege related skills
Can be unlocked by Envy

Observatory

You will be able to properly see selected enemy building spots
Level 1: 1 selected spot revealed
Level 2: 2 selected spots revealed
Level 3: 3 selected spots revealed

Radar Dish

You will be able to see the selected realm of some enemy players daily
Level 1: 10 enemy players revealed
Level 2: 20 enemy players revealed
Level 3: 30 enemy players revealed

Artificial Satellite

You will be able to properly see all the realms of some enemies daily
Level 1: 5 enemy players revealed
Level 2: 10 enemy players revealed
Level 3: 15 enemy players revealed

Training

Combat related skills
Can be unlocked by Envy

Strong Mind

Your first materialized unit up to a level won't suffer from sickness
Level 1: any unit up to level 2
Level 2: any unit up to level 4
Level 3: any unit up to level 6

Bonus Agility

Your first materialized unit up to a level will have +1 movement bonus
Level 1: any unit up to level 2
Level 2: any unit up to level 4
Level 3: any unit up to level 6

Quick Reflexes

Your first materialized unit up to a level will have +10 initiative bonus
Level 1: any unit up to level 2
Level 2: any unit up to level 4
Level 3: any unit up to level 6

Nutrition

Combat related skills
Can be unlocked by Gluttony

Metabolism

Picked up drops during combat restore extra health and energy
Level 1: 2 bonus points restored
Level 2: 4 bonus points restored
Level 3: 6 bonus points restored

Anabolism

Picked up drops during combat restore a few more health points
Level 1: 4 bonus points restored
Level 2: 6 bonus points restored
Level 3: 8 bonus points restored

Catabolism

Picked up drops during combat restore a few more energy points
Level 1: 3 bonus points restored
Level 2: 6 bonus points restored
Level 3: 9 bonus points restored

Medicine

Combat related skills
Can be unlocked by Gluttony

Phasing Pill

Units below a certain threshold will not be affected by one single attack
Level 1: if under 5% total hit points
Level 2: if under 10% total hit points
Level 3: if under 15% total hit points

Adrenaline Vial

Units below a certain threshold will receive +50% bonus offensive stat
Level 1: if under 10% total hit points
Level 2: if under 15% total hit points
Level 3: if under 20% total hit points

Healing Potion

Units below a certain threshold will receive +100% bonus regrowth stat
Level 1: if under 15% total hit points
Level 2: if under 20% total hit points
Level 3: if under 25% total hit points

Calamity

Siege related skills
Can be unlocked by Lust

Harmony

Reduces the cost of Lightning Bolt, Meteor Shower and Blizzard Storm
Level 1: 5% cost reduction
Level 2: 10% cost reduction
Level 3: 15% cost reduction

Mastery

Bonus damage for Lightning Bolt, Meteor Shower and Blizzard Storm
Level 1: 10% damage increase
Level 2: 15% damage increase
Level 3: 20% damage increase

Fury

Smaller recharge for Lightning Bolt, Meteor Shower and Blizzard Storm
Level 1: 15% cooldown reduction
Level 2: 20% cooldown reduction
Level 3: 25% cooldown reduction

Conquest

Siege related skills
Can be unlocked by Lust

Demolish

Bonus damage to structures that are under 50% of total hit points
Level 1: 5% bonus damage
Level 2: 10% bonus damage
Level 3: 15% bonus damage

Convert

Ability to recruit part of available units from a destroyed dwelling
Level 1: 15% unit conversion
Level 2: 20% unit conversion
Level 3: 25% unit conversion

Pillage

Pillage resources by destroying gold mines or plasma generators
Level 1: 15% resources pillaged
Level 2: 20% resources pillaged
Level 3: 25% resources pillaged

Leadership

Management related skills
Can be unlocked by Pride

Population

Increased dwelling population
Level 1: 5% population increase
Level 2: 10% population increase
Level 3: 15% population increase

Diplomacy

Reduced unit recruiting price
Level 1: 10% price reduction
Level 2: 15% price reduction
Level 3: 20% price reduction

Capacity

Increased queue total capacity
Level 1: 15% capacity increase
Level 2: 20% capacity increase
Level 3: 25% capacity increase

Proficiency

Combat related skills
Can be unlocked by Pride

Physical

Bonus to physical masteries
Pierce / Slash / Crush
Level 1: +2 stats increase
Level 2: +3 stats increase
Level 3: +4 stats increase

Generic

Bonus to generic combat stats
Offense / Defense
Level 1: +3 stats increase
Level 2: +4 stats increase
Level 3: +5 stats increase

Elemental

Bonus to elemental masteries
Burn / Shock / Frost / Poison
Level 1: +1 stats increase
Level 2: +2 stats increase
Level 3: +3 stats increase

Shields

Combat related skills
Can be unlocked by Sloth

Riot Shield

Your first few materialized units will be shielded against an attack
Level 1: first 2 units are shielded
Level 2: first 3 units are shielded
Level 3: first 4 units are shielded

Battle Shield

Units that have been alive for a few rounds will block one single attack
Level 1: 7 rounds to gain the shield
Level 2: 6 rounds to gain the shield
Level 3: 5 rounds to gain the shield

Energy Shield

Your summoner will get shielded every few rounds against an attack
Level 1: gain shield every 5 rounds
Level 2: gain shield every 4 rounds
Level 3: gain shield every 3 rounds

Score

Combat related skills
Can be unlocked by Sloth

Initiate

First match of the day will grant you bonus score points even if lost
Level 1: 30% bonus score points
Level 2: 40% bonus score points
Level 3: 50% bonus score points

Gambler

First match of the day will grant you bonus score points if it's won
Level 1: 50% bonus score points
Level 2: 75% bonus score points
Level 3: 100% bonus score points

Scholar

Each match will grant you bonus score points regardless of result
Level 1: 5% bonus score points
Level 2: 10% bonus score points
Level 3: 15% bonus score points

Wards

Combat related skills
Can be unlocked by Wrath

Fire Ward

Melee enemy units killing one of yours will receive burn damage
Level 1: 10 burn damage received
Level 2: 15 burn damage received
Level 3: 20 burn damage received

Lightning Ward

Melee attackers will receive shock damage and ranged ones half that
Level 1: 2 shock damage received
Level 2: 4 shock damage received
Level 3: 6 shock damage received

Ice Ward

Enemy units killing one of yours will get frozen a few turns or until hit
Level 1: will be frozen for 1 turn
Level 2: will be frozen for 2 turns
Level 3: will be frozen for 3 turns

Genetics

Combat related skills
Can be unlocked by Wrath

Return Unit

Ressurects the last unit that you lost up to a level after a won match
Level 1: last dead unit up to level 2
Level 2: last dead unit up to level 4
Level 3: last dead unit up to level 6

Puzzle Piece

All lost units will grant you a couple of parts which can be reassembled
Level 1: 3% unit parts out of 100%
Level 2: 6% unit parts out of 100%
Level 3: 9% unit parts out of 100%

DNA Sample

Killing units will grant you points that can be used to ressurect dead units after battle, even enemy ones
Level 1: 1/10 unit level conversion
Level 2: 2/10 unit level conversion
Level 3: 3/10 unit level conversion