Loading| Players | Player 1 | Player 2 | Player 3 | Player 4 |
| First blood | -- | -- | -- | -- |
| Kills | -- | -- | -- | -- |
| Combos | -- | -- | -- | -- |
| Humiliation | -- | -- | -- | -- |
| Annihilation | -- | -- | -- | -- |
| Denies | -- | -- | -- | -- |
| Time Bonus | -- | -- | -- | -- |
| No Fleeing | -- | -- | -- | -- |
| Survivor Creatures | -- | -- | -- | -- |
| Survivor DarkPriest | -- | -- | -- | -- |
| Immortal | -- | -- | -- | -- |
| Total | -- | -- | -- | -- |
0 Score
0 Plasma
Time
0 Score
0 Plasma
Time
0 Score
0 Plasma
Time
0 Score
0 Plasma
Time
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Artificial SatelliteProtects from all harm and also facilitates distant materialization.-2 plasma per use ElectroshockDoes shock damage to a nearby foe. Effective versus larger creatures.12 shock damage * creature size DisintegrationDoes pure damage to a nearby foe. Bonus based on it's missing health.>25 damage; plasma = creature size MaterializationSummons a creature on the combat field that will serve and obey orders.plasma = creature size + level
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Points
Plasma
∞ Time
End the turn of the current creature and proceed with the next one in queue.
Delayed creatures will act at the end of the current round, if alive and non fatigued.
Give up but only after first 12 rounds.